If you’re still concerned, I’d suggest reading the full post from Clockwork over on Medium. ![]() So, if you’ve been eyeing Bitcraft but have been wary, you can relax a bit. They want a game that will last a long time (and be fun) rather than what they get when you create a game that revolves around NFT speculation. The good news for potential Bitcraft fans is that they see this and see the results are counter to their actual goals. Developers decide the game needs more NFT to attract players and the game suffocates. People who don’t actually play games jump in and do all the NFT stuff. Developers ignore players and do it anyway. The developers of Bitcraft have been watching other companies do this and have spotted a pattern.ĭevelopers announce they’re creating an NFT game. Most of the time it adds no value outside of another currency, but one that can destroy lives, there's no reason it has to be crypto. The problem with it in the game development world is that it changes games from something that should be fun to something that’s kinda stressful…less “play” and more speculation. Although the idea behind crypto is pretty cool, I don't think it should be implemented at all in videogames (as of right now). The problem with this is that it manipulates people. Either you’re an individual afraid of missing a chance to get rich or you’re a game developer afraid of missing out on that supposed audience that will – also – get you rich. The other thing Clockwork wants people to understand is that what both these things really function on is fear of missing out. There are some differences between the two, but effectively that’s it. People who own crypto or NFTs really just own a line on that spreadsheet. For one thing, it dispenses with the sarcasm and gets down to basics – those basics being that crypto and NFTs are a very specific kind of spreadsheet with very set rules. We’ve had a lot of “dumbed down” explanations on how crypto works and what it really is, but this post lays it out in a way that should make sense to everyone. In fact, one of the game’s co-founders wrote a rather extensive post about NFTs and crypto, taking the time to not only explain what they are – because there’s still a lot of confusion about that – but also what they really feed off of and why it’s not great for games. ![]() (The whole sandbox thing probably lent credence to the idea as well.) But, as it turns out, the developer isn’t interested in joining other companies in their NFT frenzy. One such case is Bitcraft, the community sandbox game from Clockwork Labs. Sometimes, players even assume that a newer game will launch with some sort of crypto/NFT system based on things like the game’s name. This is particularly true of late as developer after developer either throws around the idea of getting on the NFT bandwagon or actually does get on it, despite the opinions of their players. ![]() ![]() Pre-alpha testing will begin soon, so if you'd like to get in on helping test things out, you can go to the Bitcraft site to find out more about the game and to sign up.If you’re a gamer – or anyone who just hangs out on the internet, at this point – you’re definitely aware of cryptocurrency and NFTs. There is a past, but the future will be community determined.īitcraft will initially release on PC. The world isn’t just to be built from scratch though, since you’ll be able to explore and get a taste of the history of where things came from and where they are now as you do so. Since the whole world is designed to be editable and open to change, the options for individuals to affect the world and environments will exist, but there may be significant options for communities to spring up and change the terrain, build cities, or even go beyond just one city to creating alliances or even maybe trying to set up empires. They’re even calling it a “community sandbox MMORPG”.Ĭommunity and options are at the heart of the design plans. The independent studio wants to make its mark in giving one world and letting everyone make an impact on it. Want to be a crafter? Start making things. This means that each character begins as more of a blank slate and can skill up in any direction. Inspiration comes from different genres, like MMORPGs (naturally), survival games, roleplaying, city builders, and strategy games, and blends them into something that wants to offer something beyond just combat. As a sandbox, players will be able to change that world as they interact with it, change the terrain, work solo or work together to create something bigger.
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